Scoring Table and Payouts in Korean Mahjong

Initial Points

There are no initial points in Korean Mahjong aside from the 3 counters given for the Horse Race (Kengma)

The Horse Race (Kengma) - The Winning Countdown Counter in Korean Mahjong

Each players receive three Horse Race counters each. After a win with a fully concealed hand, the winning player removes one.

The first player to remove all three gets 2 point from all other players.

Players who still have all 3 counters by the time another player finishes, he pays double (4 point total). The counters reset after the 4 point payout.

Scoring Payout Tables

Value Hand Description Pattern
1 All Chows Hand consists of all chows and no honors. Chow-Based
1 All Simples

Hand consists entirely of simples (tiles with the numbers 2 through 8)

*Cannot be used in combination with all chows towards having a two point minimum hand

Numbers-Based
1 Dragon Pung Hand includes a pung (or kong) of dragons. Terminals/Honors
1 Seat Wind Hand includes a pung (or kong) of the player’s seat wind. Terminals/Honors
1 Concealed Hand Hand includes four concealed sets and is won by discard. Going Out
1 Flower Tile*

Each flower tile is worth 1 point.

*Cannot be used towards having a two point minimum hand

Special
1 Premium Tile*

The winning tile and any other identical tiles in your hand add 1 point.

*Cannot be used towards having a two point minimum hand

Special
1 Ready (Ephe)*

Ready and going out on a discard or self-drawn

*Cannot be used towards having a two point minimum hand

Going Out
2 Fully Concealed Hand Hand consists entirely of concealed sets and is won by self-draw. Going Out
2 All Pungs Hand includes four pungs (or kongs) and a pair. Pung-Based
2 Clear Hand / Half Flush Hand composed entirely of honors and suit tiles of only one suit. Suit-Based
2 Pure Straight Three chows of the numerical sequences from 1-9 of the same suit. Chow-Based
2 Open Ready (Bulhe)

Declared ready by self drawing the winning tile and going out on a self-drawn tile, showing only the unmelded sets.

*Cannot be used towards having a two point minimum hand

**If someone declares Open Ready (Bulhe), no one else on the table may declare Ready or Open Ready

Going Out
4 Little Three Dragons Hand includes two pungs of dragons and pair of the third dragon. Terminals/Honors
4 Three Concealed Pungs Hand includes three concealed pungs. Pung-Based
4 Seven Pairs Concealed hand consisting of seven pairs. Special
5 Last Tile Draw*

Winning off the Last Tile in wall

*Cannot be used towards having a two point minimum hand

Going Out
5 Robbing the Kong*

Winning off the tile that somebody adds to a melded pung.

*Cannot be used towards having a two point minimum hand

Going Out
5 Out with Replacement Tile*

Winning on the replacement tile drawn after declaring a kong.

*Cannot be used towards having a two point minimum hand

Going Out
5 Double Ready (Ephe)

Declaring riichi within the first uninterrupted go around.

Can be used for the two point minimum hand!

Special
8 Little Four Winds Hand includes three pungs of winds, and a pair of the fourth wind. Terminals/Honors
8 Pure Hand / Full Flush Hand consists entirely of suit tile of the same suit. Suit-Based
8 Big Three Dragons Hand includes pungs (or kongs) of all three dragon tiles. Honors
8 All Terminals Hand made with only terminal suit tiles. Terminals
8 Four concealed Pungs Hand includes four concealed pungs. Pung-Based
8 All Flowers*

Hand contains all four flowers.

*Cannot be used towards having a two point minimum hand

Special
8 Moon at the Bottom of the Sea*

Win by self-drawn from last tile draw, where the last tile is 1-dot.

*Cannot be used towards having a two point minimum hand

Special / Going Out
8 Plum Blossom on the Roof*

Win by replacement tile, where the replacement tile is 5-dots.

*Cannot be used towards having a two point minimum hand

Special / Going Out
12 Big Four Winds Hand includes pungs (or kongs) of all four wind tiles. Honors
12 All Honors Hand is composed entirely of only honor tiles. THonors
16 Heavenly Hand Winning as the dealer on the initial deal. Going Out
16 Earthly Hand Winning on a self-drawn tile in the very first go-around. Going Out
16 Blessing of Man Player goes out on a discard in the first go around. Hand must be concealed. Going Out
24 Nine Gates Holding a concealed hand of 1112345678999 tiles in one suit, and winning on any other tile of the same suit. Special

 

Who Pays Out?

  • Win by a discarded tile: Only the discarder plays the winner double the winner's final score.
    Win by a self-drawn tile: Each player pays the winner the winner’s final score.

Example Calculation 

  • Open Hand
  • All Pungs - 2 Points
  • 2 Flowers - 2 Points
  • 1 Premium Tile - 1 Point

The hand earns 2 points All Pungs, 2 points for each of the flowers in the hand (2 flowers), and 1 point for matching the winning tile to a tiles in the hand. The responsible player will pay double the value of the hand which 10 points and no else will pay. No Horse Race counters are removed.

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