Scoring Table and Payouts in Korean Mahjong
Initial Points
There are no initial points in Korean Mahjong aside from the 3 counters given for the Horse Race (Kengma)
The Horse Race (Kengma) - The Winning Countdown Counter in Korean Mahjong
Each players receive three Horse Race counters each. After a win with a fully concealed hand, the winning player removes one.
The first player to remove all three gets 2 point from all other players.
Players who still have all 3 counters by the time another player finishes, he pays double (4 point total). The counters reset after the 4 point payout.
Scoring Payout Tables
Value | Hand | Description | Pattern |
---|---|---|---|
1 | All Chows | Hand consists of all chows and no honors. | Chow-Based |
1 | All Simples |
Hand consists entirely of simples (tiles with the numbers 2 through 8) *Cannot be used in combination with all chows towards having a two point minimum hand |
Numbers-Based |
1 | Dragon Pung | Hand includes a pung (or kong) of dragons. | Terminals/Honors |
1 | Seat Wind | Hand includes a pung (or kong) of the player’s seat wind. | Terminals/Honors |
1 | Concealed Hand | Hand includes four concealed sets and is won by discard. | Going Out |
1 | Flower Tile* |
Each flower tile is worth 1 point. *Cannot be used towards having a two point minimum hand |
Special |
1 | Premium Tile* |
The winning tile and any other identical tiles in your hand add 1 point. *Cannot be used towards having a two point minimum hand |
Special |
1 | Ready (Ephe)* |
Ready and going out on a discard or self-drawn *Cannot be used towards having a two point minimum hand |
Going Out |
2 | Fully Concealed Hand | Hand consists entirely of concealed sets and is won by self-draw. | Going Out |
2 | All Pungs | Hand includes four pungs (or kongs) and a pair. | Pung-Based |
2 | Clear Hand / Half Flush | Hand composed entirely of honors and suit tiles of only one suit. | Suit-Based |
2 | Pure Straight | Three chows of the numerical sequences from 1-9 of the same suit. | Chow-Based |
2 | Open Ready (Bulhe) |
Declared ready by self drawing the winning tile and going out on a self-drawn tile, showing only the unmelded sets. *Cannot be used towards having a two point minimum hand **If someone declares Open Ready (Bulhe), no one else on the table may declare Ready or Open Ready |
Going Out |
4 | Little Three Dragons | Hand includes two pungs of dragons and pair of the third dragon. | Terminals/Honors |
4 | Three Concealed Pungs | Hand includes three concealed pungs. | Pung-Based |
4 | Seven Pairs | Concealed hand consisting of seven pairs. | Special |
5 | Last Tile Draw* |
Winning off the Last Tile in wall *Cannot be used towards having a two point minimum hand |
Going Out |
5 | Robbing the Kong* |
Winning off the tile that somebody adds to a melded pung. *Cannot be used towards having a two point minimum hand |
Going Out |
5 | Out with Replacement Tile* |
Winning on the replacement tile drawn after declaring a kong. *Cannot be used towards having a two point minimum hand |
Going Out |
5 | Double Ready (Ephe) |
Declaring riichi within the first uninterrupted go around. Can be used for the two point minimum hand! |
Special |
8 | Little Four Winds | Hand includes three pungs of winds, and a pair of the fourth wind. | Terminals/Honors |
8 | Pure Hand / Full Flush | Hand consists entirely of suit tile of the same suit. | Suit-Based |
8 | Big Three Dragons | Hand includes pungs (or kongs) of all three dragon tiles. | Honors |
8 | All Terminals | Hand made with only terminal suit tiles. | Terminals |
8 | Four concealed Pungs | Hand includes four concealed pungs. | Pung-Based |
8 | All Flowers* |
Hand contains all four flowers. *Cannot be used towards having a two point minimum hand |
Special |
8 | Moon at the Bottom of the Sea* |
Win by self-drawn from last tile draw, where the last tile is 1-dot. *Cannot be used towards having a two point minimum hand |
Special / Going Out |
8 | Plum Blossom on the Roof* |
Win by replacement tile, where the replacement tile is 5-dots. *Cannot be used towards having a two point minimum hand |
Special / Going Out |
12 | Big Four Winds | Hand includes pungs (or kongs) of all four wind tiles. | Honors |
12 | All Honors | Hand is composed entirely of only honor tiles. | THonors |
16 | Heavenly Hand | Winning as the dealer on the initial deal. | Going Out |
16 | Earthly Hand | Winning on a self-drawn tile in the very first go-around. | Going Out |
16 | Blessing of Man | Player goes out on a discard in the first go around. Hand must be concealed. | Going Out |
24 | Nine Gates | Holding a concealed hand of 1112345678999 tiles in one suit, and winning on any other tile of the same suit. | Special |
Who Pays Out?
-
Win by a discarded tile: Only the discarder plays the winner double the winner's final score.
Win by a self-drawn tile: Each player pays the winner the winner’s final score.
Example Calculation
- Open Hand
- All Pungs - 2 Points
- 2 Flowers - 2 Points
- 1 Premium Tile - 1 Point
The hand earns 2 points All Pungs, 2 points for each of the flowers in the hand (2 flowers), and 1 point for matching the winning tile to a tiles in the hand. The responsible player will pay double the value of the hand which 10 points and no else will pay. No Horse Race counters are removed.