Scoring and Payouts in Chinese MCR Mahjong

Initial Points

There are no initial points in Chinese MCR Mahjong 

Scoring Payout Tables for Chinese MCR Mahjong

There 81 Possible ways to payout for Chinese MCR Mahjong

Point Value  Name Description Pattern
88 Four Big Winds Pungs or Kongs of of all four Wind Tiles.  3 All Green  4 Nine Gates  Suit-based
88 Three Big Dragons

Pungs or Kongs of all three Dragon Tiles

Suit-Based
88 All Greens A hand in which the chows, pungs and pair(s) are made up solely of "green" tiles: 2 Bam, 3 Bam, 4 Bam, 6 Bam, 8 Bam, and Green Dragon. Color-Based
88 Nine Gates Holding the 1,1,1,2,3,4,5,6,7,8,9,9,9 tiles in any one of the suits, creating the nine-sided wait of 1,2,3,4,5,6,7,8,9. (Fully Concealed may be combined if Self-Drawn) Suit-based
88 Golden Wait Four Kongs Any hand that includes four kongs. They may be concealed or melded.  Pung-based
88 Seven Shifted Pairs

A hand formed by seven pairs of the same suit, each shifted one up from the last. (Can be combined with "Fully Concealed Hand" if Self-Drawn).

Special
88 Thirteen Orphans

 A hand created by singles of any 12 of the 1, 9, and Honor tiles, along with a pair of the 13th. (Fully Concealed Hand may be combined if Self-Drawn).

Special
64 All Terminals All Terminals The pair(s), Pungs or Kongs are all made up of 1 or 9 Number Tiles, without Honor Tiles.  Numbers-based
64 Four Little Winds

A hand that includes three Pungs or Kongs of Wind Tiles, and a pair of the fourth Wind.

Suit-Based
64 Three Little Dragons A hand that includes two Pungs or Kongs of the Dragon Tiles, and a pair of the third Dragon Suit-Based
64 Four Concealed Pungs A hand that includes four Concealed Pungs or Kongs (achieved without melding). (Fully Concealed Hand may be combined if Self-Drawn). Suit-based
64 Pure Terminal Chows A hand consisting of two each of the lower and upper terminal Chows in one suit only, and a pair of fives in the same suit. Number-based
48 Quadruple Chows

Four chows of the same continuous number sequence in the same suit

Chow-based
48 Four Pure Shifted Pungs

Four Pungs (or Kongs) in the same suit, each shifted one up from the last

Pung-based
32 Four Pure Shifted Chows Four chows in one suit, each shifted up 1 or 2 numbers from the last, but not a combination of both. Chow-based
32 Three Kongs

A hand containing three Concealed Kongs. (Points for concealment may be added)

Suit-Based
32 All Terminals and Honors The Pair(s) Pungs or Kongs are all made up of 1 or 9 Number Tiles and Honor Tiles. Number-Based
24 Seven Pairs A Hand formed by seven Pairs. (Fully Concealed Hand may be combined if Self-Drawn).   Special
24 Greater Honors and Knitted Tiles Formed by seven single honors and singles of suit tiles belonging to separate Knitted sequences (for example, 1-4-7 of Bamboos, 2-5-8 of Characters, and 3-6-9 of Dots). Fully Concealed Hand may be combined if Self-Drawn. Special
24 All Even Pungs

A Hand formed with Pungs or Kongs of 2, 4, 6, and 8 tiles, with a pair of the same. 

Pung-Based
24 Full Flush

A Hand formed entirely of a single suit.

Suit-Based
24 Pure Triple Chow Three chows of the same numerical sequence and in the same suit.  Chow-based
24 Pure Shifted Pungs

Three Pungs or Kongs of the same suit, each shifted one up from the last.

Pung-Based
24 Upper Tiles A Hand consisting entirely of 7, 8, and 9 tiles. Number-Based
24 Middle Tiles A Hand consisting entirely of 4, 5, and 6 tiles. Number-based
24 Lower Tiles A Hand consisting entirely of 1, 2, and 3 tiles Number-based
16 Pure Straight

A Hand using one each of all the numbers 1 through 9 from any one suit, forming three consecutive chows. 

Chow-based
16 Three-Suited Terminal Chows

A Hand consisting of 1-2-3 and 7-8-9 in one suit (Two Terminal Chows), 1-2-3 and 7-8-9 in another suit, and a pair of fives in the remaining suit.

Chow-based
16 Pure Shifted Chows Three Chows in one suit, each shifted either one or two numbers up from the last, but not a combination of both Chow-based
16 All Fives

A Hand in which every set (chow, pung, kong, pair) includes the number “5”

Number-Based
16 Triple Pungs Three Pungs (or Kongs) of the same number in each suit. Pung-Based
16 Three Concealed Pungs Three Concealed Pungs or Kongs (achieved without melding) Pung-Based
12 Less Honors and Knitted Tiles Formed by single honors, and singles of suit tiles belonging to separate Knitted sequences (for example, 1-4-7 of Bamboo, 2-5-8 of Characters, and 3-6-9 of Dots - each of the 3 suits must belong to a different Knitted sequence, but not necessarily in this order). Fully Concealed Hand may be combined if Self-Drawn Special
12 Knitted Straight

A special Straight which is formed not with standard chows but with 3 different Knitted sequences. For example, 1-4-7 of Dots, 2-5-8 of Characters, and 3-6-9 of Bamboos - but not necessarily in the order in this example. 

Special
12 Upper Four

A Hand created with suit tiles 6 through 9. 37 Lower Four  38 Big Three Winds 

Number-Based
12 Lower Four A Hand created with suit tiles 1 through 4. Number-based
12 Three Big Winds

A Hand that includes one pung (or kong) of each of the three winds.

Suit-Based
8 Mixed Straight A Straight (tiles 1 through 9) formed by chows from all three suits. Chow-Based
8 Reversible Tiles A Hand created entirely with those tiles which are vertically symmetrical, which means the carved designs look the same if you turn them upside down. These tiles are the 1,2,3,4,5,8, and 9 Dots, the 2,4,5,6,8, and 9 Bams, and the White Dragon.  Suit-based
8 Mixed Triple Chow Three Chows of the same numerical sequence, one in each suit Chow-based
8 Mixed Shifted Pungs

Three Pungs (or kongs), one in each suit, each shifted up one number from the last. 

Pung-Based
8 Chicken Hand

A Hand that would otherwise earn 0 points (excluding the Flower Tiles). 

Special
8 Last Tile Draw Going out (making Mahjong) on a pick of the very last tile of the wall. (Points for Self-Drawn may not be combined.) Going Out
8 Last Tile Claim

Going out (making Mahjong) off the discard which is the last tile in the game. 

Going Out
8 Out with Replacement Tile Going out (making mahjong) on the replacement tile drawn after achieving a kong (not on a Flower replacement). When a Flower Tile is taken after Konging, and upon winning on the Flower replacement, points for Self-Drawn may be added (but Out With Replacement Tile does not apply in this case).  Going Out
8 Robbing The Kong Winning off the tile that somebody adds to a melded pung (to create a Kong). (The points for Last Tile may not be combined.) Going Out
8 Two Concealed Kongs A Hand that includes two Concealed Kongs. Kong-based
6 All Pungs

A Hand formed by four Pungs (or Kongs) and one pair.

Pung-based
6 Half Flush

A Hand formed by tiles from any one of the three suits, in combination with Honor tiles.

Suit-based
6 Mixed Shifted Chows Three Chows, one in each suit, each shifted up one number from the last. Chow-based
6 All Types

A Hand in which each of the five sets (pungs, kongs, chows, pairs) is composed of a different type of tile (Characters, Bamboos, Dots, Winds, and Dragons).

Suit-Based
6 Melded Hand Every set in the hand (chow, pung, kong, and pair) must be completed with tiles discarded by other players. All sets must be exposed, and the player goes out on a single wait off another player.  Call-Based
6 Two Dragons Pung Two Pungs (or kongs) of Dragon tiles. Suit-Based
4 Outside Hand A Hand that includes terminals and honors in each set, including the pair. Number-Based
4 Fully Concealed Hand

A Hand that a player completes without any melds, and wins by Self-Draw. 

Play-Based
4 Two Melded Kongs

A Hand that includes two Melded Kongs. (One Melded Kong and one Concealed Kong are 6 points).

Pung-Based
4 Last Tile Winning on a tile that is the last of its kind. (It must be clear to all players based on the discards and exposures.) Going Out
2 Dragon Pung

A Pung or Kong of Dragon Tiles.

Suit-Based
2 Prevalent Wind A Pung or Kong of the Wind Tile corresponding to the current Prevalent Wind.  Suit-Based
2 Seat Wind A Pung or Kong of the Wind Tile corresponding to the player's Seat position at the table. (Dealer is East; proceeding counter-clockwise from the Dealer, other players' seats are South, West, North.) Suit-based
2 Concealed Hand Having a concealed Hand (no melded sets) and winning by discard. Going Out
2 All Chows

A hand consisting of all chows, with no Honors.

Chow-based
2 Tile Hog

Using all four of a single suit tile, without using them as a Kong.

Special
2 Double Pung Two Pungs (or Kongs) of the same number in two different suits.  Pung-based
2 Two Concealed Pungs

Two Pungs achieved without melding. 

Pung-Based
2 Concealed Kong Created when four identical tiles, all self-drawn, are declared as a Kong.  Pung-Based
2 All Simples A Hand formed without Terminal or Honor Tiles. Number-Based
1 Pure Double Chow Two identical chows in the same suit.  Chow-Based
1 Mixed Double Chow

Two chows of the same numbers but in different suits.

Chow-Based
1 Short Straight Two chows in the same suit that run consecutively after one another to make a six-tile straight.  Chow-based
1 Two Terminal Chows

Chows of 1-2-3 and 7-8-9 in the same suit. 

Chow-Based
1 Pungs of Terminals or Honors A Pung or Kong of Ones, Nines, or Winds. (A dragon pung scores 2 points.)  Pung-Based
1 Melded Kong A Kong that was claimed from another player or promoted from a melded pung. Pung-based
1 One Voided Suit A Hand that uses tiles from only two of the three suits (it lacks any tiles from one of the three suits). Suit-based
1 No Honors

A Hand formed entirely of suit tiles, without Winds or Dragons

Suit-based
1 Edge Wait

EWaiting solely for a 3 to form a 1-2-3 chow, or solely for a 7 to form a 7-8-9 chow. Not valid if waiting for more than one tile. Not valid if the edge wait is combined with any other waits.

Going Out
1 Closed Wait Waiting solely for a tile whose number is "inside" (in the middle) to form a chow. Not valid if waiting for more than one tile. Not valid if the closed wait is combined with other waits. Going Out
1 Single Wait

Waiting solely for a tile to form a pair. Not valid if waiting for more than one tile (for example, holding 1-2-3-4 and waiting on the 1 and 4). 

Going Out
1 Self-Drawn Going out (making mahjong) with a fresh tile picked from the wall.  Going Out
1 Flower Tile Each tile carved with Chinese word of Spring (or Summer, Autumn, Winder, Plum, Orchid, Bamboo, Chrysanthemum) will award you one point when you succeed in Hu. Flower replacement to be Hu, the point of Self-Drawn can add. It can’t add the points of Hu While Kong, it not Flower replacement can discard Suit-based

 

Who Pays Out?

Payment Event Point Value Who Pays? Who Receives?
Win is declared on a discard 8 Points (Extra Points) +Basic Points (Discarder pays winner Extra Points + Basic Points) and the other two non-winning players pay the winner 8 Points The discarder and Each non-winning player Each player declaring a win on
this discard
Win is declared on a self-drawn tile 8 Points (Extra Points) + Basic Points + Then multiply x3

 

Each non-winning
player
The player declaring a win on
this self-drawn tile
Exhaustive Draw None No One No One

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